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Overview:

2D platformer game made for educational purpose. Developed in Unity.

Plot:

The mushroom land has been swallowed by corruption. Most shroomlights that kept evil aura away have been destroyed. However, the deepest caves has not been infected yet. That is where the Autumns adventure begins.

Idea:

My idea was to play around with the lights themselves as the main game feature. Player has limited sight range and has to navigate through the dark with limited light sources to finish the levels.

Outcome:

This was one of my first porper games. A lot was learned during its production. Overall, I was not happy with the outcome since code was a mess. Beginner type of mess. On the design part, I really liked the grass tile mechanic and light orbs.

by Elliot Greenwood.

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