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Most work is produced in Blender and mainly I use it for low-poly objects or just cleaning up and animating voxel models. Recently I tried working with Maya and this is what I got in the most recent work. Seems like I have more modeling skills that I knew.
Most recent models:
Weapons:
I have good understanding of level design and theory behind it. I take choice of paths, difficulty, safe and choke points, fov and mechanics into consideration.
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Level Design:
Other Objects:
Here is example of American based house level design made with Unity ProBuilder.
Ground floor.
2nd / Attic floor.
Basement.
Kitchen.
Main Bedroom.
Clear communication of rooms using minimalistic level of detail.
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Garage.
Rigging and Animations:
The main use of blender for me is animating characters.
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Setting up a rig using Rigify rigging tool.
Or setting up rig manually and animating it.
This character is made out of loose objects like true voxel model.
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Model of my Elliot Greenwood character:
Model of my electric guitar.
Right arm is the coolest part of this model. Hair was rushed.