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IMG_20220726_141129_912.jpg
Menu Frame.png
Sword .jpg
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LowPoly Tree.jpg
kniv.png

Most work is produced in Blender and mainly I use it for low-poly objects or just cleaning up and animating voxel models. Recently I tried working with Maya and this is what I got in the most recent work. Seems like I have more modeling skills that I knew. 

Most recent models:

Weapons:

I have good understanding of level design and theory behind it. I take choice of paths, difficulty, safe and choke points, fov and mechanics into consideration.

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e.png
d.png
c.png
b.png

Level Design:

Other Objects:

Here is example of American based house level design made with Unity ProBuilder.

Ground floor.

2nd / Attic floor.

Basement.

Kitchen.

Main Bedroom.

Clear communication of rooms using minimalistic level of detail.

Attic_edited.jpg
Ground_edited.jpg
Basement_edited.jpg

Garage.

Rigging and Animations:

The main use of blender for me is animating characters.

Screenshot 2023-01-31 144323.png

Setting up a rig using Rigify rigging tool.

Or setting up rig manually and animating it.

 

This character is made out of loose objects like true voxel model.

Screenshot 2023-01-31 144828.png
Guitar1.jpg
Guitar3.jpg
Guitar6.jpg
CharacterModel1.jpg
CharacterModel2.jpg
CharacterModel5.jpg

Model of my Elliot Greenwood character:

Model of my electric guitar.

Right arm is the coolest part of this model. Hair was rushed.

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