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Currently, all my work is coded in C# using Unity game engine.

Things I've explored

2D Character Controller.

3D 1st/3rd player controller.

AI & State Machines.

Animations.

Basic Voxel Generation.

Unity's New Input System.

Particle System.

UIs.

Action Listeners.

Collisions.

Perlin Noise.

SFX & Tracks.

Lambda Operators.

Data Structures.

Best coding example

by Elliot Greenwood.

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