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Currently, all my work is coded in C# using Unity game engine.
Things I've explored
2D Character Controller.
3D 1st/3rd player controller.
AI & State Machines.
Animations.
Basic Voxel Generation.
Unity's New Input System.
Particle System.
UIs.
Action Listeners.
Collisions.
Perlin Noise.
SFX & Tracks.
Lambda Operators.
Data Structures.
Best coding example
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